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What's new

Recent ships. If a feature looks interesting, the link below jumps you straight to it.

  1. Spaced-repetition review for your mistakes

    Every wrong answer now schedules itself for review at expanding intervals — 1 day, then 3, then 7, then 21. The hub surfaces a "mistakes due" banner so you can clear them while they’re still fresh, and the queue advances or resets based on whether you nail the retry.

    See what’s due →
  2. Three more achievements to chase

    "Purist" rewards 10 hint-free correct answers, "Speed Demon" celebrates a sub-2-second correct, and "Hard Mode" needs a 7-in-a-row run on one game without touching the hint button.

    See achievements →
  3. Search the archive by relevance

    Multi-word searches now narrow with AND semantics ("javascript closure" needs both terms to match) and results are ranked by where they hit — an exact tag match outranks a substring hit, which outranks body-only.

    Try a search →
  4. Filter Practice by language

    Practice now exposes a language chip strip whenever your scope contains more than one language. Drill specifically on Python output puzzles, or just TypeScript type signatures, without flipping between game filters.

    Pick a language →
  5. Shortest-code tracker on Code Golf

    Solving a Code Golf puzzle now tells you whether you beat your previous shortest at this difficulty, matched it, or came in heavier — with the delta in characters. First solves call out their baseline so future attempts have something to chase.

  6. Mobile bottom-tab bar

    On phones a thumb-reachable tab bar at the bottom of every page jumps between Games, Daily, Practice, and Stats. Secondary nav (Archive, About, etc.) stays in the top-right menu.

  7. Smarter "rebuild stalled" banner

    When the daily rebuild is just running late you see a friendly heads-up. When it’s actually broken (two or more days behind) the banner switches to a red alert with a direct link to the archive — no more dead-end "check back soon."

    Browse the archive →
  8. Back-up reminder for committed players

    Once you’ve crossed seven puzzles a one-line nudge on the hub points at Stats so you can export your local progress. Streaks and stats live only in this browser — losing them to a cookie clear is no fun.

    Export progress →
  9. Which Language? — game nine

    A fresh daily game: read a short code snippet and pick which of four languages it’s written in. No syntax highlighting — the syntax is the clue.

    Play today’s puzzle →
  10. Compare with a friend

    Turn your stats into a short share code (20-ish characters) and paste your friend’s into /compare for a side-by-side diff. The code is just a summary of counts — nothing else travels with it.

    Get your compare code →
  11. Review your mistakes

    Every puzzle you’ve missed, grouped by game and with replay links. Sort and filter, or hit "Replay a random mistake" to set the record straight.

    Go to mistakes →
  12. Scoring gets weighted by difficulty

    Hard = 3 points, medium = 2, easy = 1. Your daily score now reflects how hard today’s set actually was, and the share text shows your total.

  13. Blind challenges

    When you share a puzzle to a friend, your time is now hidden until they answer — no spoiler. The challenge ribbon still builds the pressure.

  14. Adaptive daily run

    Hit "Daily" and we now launch you into your *weakest* unplayed game first (once you’ve played a few). Spend your focused minutes where you’re weakest.

    Start the daily run →
  15. Puzzle of the Week

    A rotating staff pick from the archive shows up on the hub each week — a low-friction "try this one" nudge that avoids the everything-everywhere paradox of the archive.

  16. Tag filter on archives

    Each game’s archive now surfaces the top tags as filter chips — click to narrow to "typeof" puzzles or "edge-cases" or whatever your sore spot is.

  17. Per-game social previews

    Share a puzzle on Discord, Slack, or Twitter/X and the preview card now shows the game’s own colour and icon. Nine new OG images generated at build time.

  18. Quieter, more reliable

    Under the hood: storage backups on every write with automatic recovery, rate-limited async error toasts, service worker that survives a stale asset manifest, and typed completion meta that catches renamed fields at compile time.

Want to tell us what's missing? Suggest a puzzle